-- CALC_ARSENAL_UNREAL_GRIDS
-- 武器大门夹层格子

return function(dungeonId, unrealId)
    local ret = {};
    for pos = 1, GRID_SIZE do
        ret[pos] = { [GRID_TYPE_EMPTY] = 0, };
    end
    ret[30] = { [GRID_TYPE_DOOR]  = 0, };  -- 门

    -- 9个爆破手雷
    local dungeonElement = 21734;
    local arr = {7, 8, 9, 12, 13, 14, 17, 18, 19};
    for _, pos in ipairs(arr) do
        ret[pos] = { [GRID_TYPE_ITEM] = dungeonElement};
    end

    return ret;
end
